![]() The game has a few pressing flaws, of which more later, but none of them stem from the slowed-down pace. ![]() In transforming Ensemble Studios' flagship franchise to the diminutive DS, Backbone Entertainment has shaken things up in a mostly refreshing way - the most obvious change being the shift from RTS to turn-based play. By using the lowly chess approach, turn-based games force you to ponder, to think and to - hey! - strategise. Frantically harvesting resources and churning out combat units before click-dragging the whole bloody lot and flinging them at the enemy - there's not really much room for nuanced thought in that equation. Real-time strategy is all very well but, a few notable exceptions aside, most RTS games are more about the real-time and less about the strategy. Too often decried for being a plodding throwback to the 16-bit era, it's a tried and tested gameplay format that is long overdue a comeback.
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